![]() ![]() The first is the potentially problematic application. There are two issues I want to address with Sanity. I tend toward the latter genre, and certainly with Van Richten's Guide to Ravenloft occupying some prime real estate in my mind right now, it's the one I'm eager to talk about. Sanity is meant for psychological horror games. Honor is designed for games in which courtly manners and protocol play a big factor. ![]() In the DMG, two alternate ability scores are presented as possibilities for hacking the game. great minds think alike? And let's forget that that phrase has a second half that says "though fools seldom differ." Anyway, I've learned a lot more about the book from Nerd Immersion's stream, including a sort of alternate game mode involving underpowered characters called "Survivors" that lets you amp up the terror by giving players alternate characters who really have to run from a monster instead of standing and fighting it.) (EDIT: Apparently WotC has had similar ideas - they have a new Stress mechanic in Van Richten's Guide to Ravenloft that does not work the way I describe it here, but has similar ideas.
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